Best marine division template hoi4

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Template 4.1: The 40 width "13/7" heavy tank division. If there's a 1-size-fits-all "outline" for (MP) tanks, this is it. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles.If you actually do the testing, the 45 width division you claim is really good in your guide fails to beat 10 widths, 15 widths, 20 widths, and 21 widths when attacking. It also cannot defend against either 10 or 15 widths. This is done with 15% coordination for the 45 widths. 4.1 AcanthocephalaNo7095 • 2 yr. ago 10 width can't fight long and suffer more losses but with well when you spam it with cas. For marine you want them to have 1 or 2 artillery for more soft attack. Around 4 marines per 1 artillery is good ratio. Also consider combat width to. 21,27,28,42 to 44 might do well for your naval invasion.May 17, 2019 · Todays hoi4 video is covering the hearts of iron 4 division design tutorial for hoi4. this shows every template you need as germany for multiplayer or single... You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine, for the cost of 10 C&C equipment, they get more organisation than regular ... Adrian Oprea Hearts of Iron 4 October 9, 2023 One of the most common ways to overwhelm your enemies and defeat them in Hearts of Iron 4 is to naval invade their territories in unexpected locations. Though you could send any type of divisions on these very dangerous missions, the best water-to-land fighters in the whole game are Marines."Definitely Not a Space Marine" Template 4.2: The 40 width 10/10 "Space Marine, but Legal" division. This is how you delete a D-day wall, and live to tell the tale. Uses: As mentioned before, the Allies will find these quite useful for D-day and maybe even some naval invasions in Asia (in the few regions not filled with jungles or mountains ... heres some brand new hoi4 templates for the new by blood alone dlc for hearts of iron 4. with these templates you will win any hoi4 by blood alone battle you...Hearts of Iron IV Best Marine and Paratrooper Division Templates 2018. I saw someone ask yesterday if special forces are even worth building yesterday and decided to make a template video showing how to build divisions that work for marines and paras while also pointing out why they are more powerful than ever after waking the tiger.- 40 width 13/4/1 divisions with 1 heavy tank destroyer aka "Space Marines" (banned in multiplayer) - Best support are recon, artilery and trenches. As for tank …Imo space marines work better defensively using a TD than offensively using a tank. So that would change a 9-1 to an 8-1-1, with eng, maybe supp arty, supp AA. This creates a div with decent org, good hp and defense, good armor and piercing, and decent attack for a defending div. In SP it ought to be piercing enemies consistently, and only ...7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Sum of:No point in 20W. Your marines are attackers, so you want to go 40W. As gaoruosong points out, the 40W will be more effective attacking across rivers or naval invading. On top of that, a single 40W is more efficient in terms of supply, because you only need one set of support companies. Aragorn9001 • 3 yr. ago.In HOI4 it's strictly an average of all the individual components in the division. 7 Marines has 3.5 times as much weight as 2 ART does. They should put light Artillery in the game for Marines and mountaineer. Which is the support companies. Support artillery has no effect on speed or bonuses.10 width can’t fight long and suffer more losses but with well when you spam it with cas. For marine you want them to have 1 or 2 artillery for more soft attack. Around 4 marines per 1 artillery is good ratio. Also consider combat width to. 21,27,28,42 to 44 might do well for your naval invasion. Engineer a must for amphibious attacking bonus. Arty gets a -40% penalty. Engineers give a +25% modifier to the whole division. Battalion penalties are averaged. My marine template would have a total amphibious bonus of: (650% + 2-40% + -80%) / 9 + 0.25 = 40% A marine only division would have a …This is a tutorial video for the Millennium Dawn - Modern Day mod for Hearts of Iron 4. In this guide I cover different types of templates which will allow y...Port / Fort guard - 10 Infantry | Support artillery, Support anti air, Engineers (Maybe Signals so you dont get reinforce memed) Tanks - 7 Med Tanks, 6 Motorised / Mech., 2 Med TDs | Logistics , Maintanance, Support anti air, Med flame tank, Light tank recon. Garrison - 2w cav / Full cavalery div with MP / 2w Light tank.Template 4.1: The 40 width "13/7" heavy tank division. If there's a 1-size-fits-all "outline" for (MP) tanks, this is it. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal …Yes, adding super heavy TDs to infantry divisions is "best". But the rational answer is to add support anti tank companies to your infantry templates. You'll see the piercing difference is marginal compared to dedicated AT battalions, and uses fewer at guns too. What you want is for your infantry to be able to hold long enough against tanks so ...heres some brand new hoi4 templates for the new by blood alone dlc for hearts of iron 4. with these templates you will win any hoi4 by blood alone battle you...Japan is good for both options. Civil war, basically just send volunteers and have them attack aggressively. Make the 14-4 template and convert the volunteers to that, keep attacking until you have to go to war with China. In the meantime, make the 20 width template and set up your armies at home.Logistics Company is incredibly good for high supply divisions. 6 Inf or Mountaineers: 2 Artillery: 1 Light TD or Heavy TD depending on resources available for their production. Then the supports you would want, but for sure Engi, Recon, Field Hospital. Works well in multiplayer even as a minor and very cheap.1. Sprint_ca • 3 yr. ago. German, non-German tank divisions are usually 12-15 tanks and corresponding 8-5 motorized / mechanized to make it a round 40 width. If you really want to spice up your life you can use Heavy SPG template with 6 Heavy SPG and 5 tanks and 6 infantry again 40 width. If you do not have any Air make sure to substitute a ...For Japan the best template you can build is 44 width marine division consisting of lots of Marines, arty (4+), and one tank or tank destroyer battalion (Heavy in 1941+ is best, light is fine till then) for hardness and armor piercing. Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you have.The division designer is a utility located in the recruit & deploy menu of the user interface. It allows players to create organizational templates for divisions — units that can be assigned to command groups and engage in land warfare — which are then able to be trained, equipped, and deployed. Templates can be modified, and such ...Japan templates NSB. Galceran. Jan 15, 2022. Jump to latest Follow Reply. I'm trying to play with Japan, and I have some doubts about templates. Japan starts with a wierd 24 combat width infantry template, and seems a waste to me transforming it into a 20 width (10 or 7+2). Seems better option to add an artillery...Top HOI4 infantry template would be the 7/2, 20 width one. Simply add 7 infantry and 2 artillery to your infantry template. Their order is not important. This will make its combat width 20 which is optimal for early – mid game. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division.The division template system is one of the key mechanics of Hearts of Iron IV. A division is 1 basic unit depicted on the map during gameplay. The composition of each division is specified by its division template. Division templates can be created and modified by the player using spending army experience.This is a tutorial video for the Millennium Dawn - Modern Day mod for Hearts of Iron 4. In this guide I cover different types of templates which will allow y...Luckily, I’m here to walk you through the most optimal division templates in the game, discussing their purpose and when to use them. Due to the… With limitless possibilities to designing your …Template for a good marine division without man the guns (HOI4) Hey guys, can someone suggest me a good marine division for naval invasions? I am currently trying …with the new or not so new update for hearts of irons waking the tiger a special forces cap was added but things were changed making marine division templates even better along with paratrooper ...Historic Division Templates of the German Army. By [ATP]King M. This guide explains possibilities to create some historic division templates of the German Wehrmacht. This guide works mainly with easy to reproduce screenshots and explains some alterations and compromises because of game machanics und DLCs. It features very different kinds of ...Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. It proves combat widths of 14, 15, and 18 …If you want cost effectiveness or for early games, its probably better to make sure you have air support for your invasions, but treating your division like a normal attacking division, but substituting marines in for infantry wherever. 5. MilanTheMan23 • 2 yr. ago. However, that division still can’t attack effectively (no breakthrough, weak overall attack), so you’ll have to use it defensively. At that point, you’re better served by 9-1 (infantry-HTD) with eng, supp AA, which is a strong defending unit. But it’s quite expensive. In either case, MP groups often ban these space marine templates.Best Marine Division Hoi4 - singskyey. Hoi4 Marine Template 2019. Hoi4 Paratroopers Vs Marines. Camp Lejeune, North Carolina - Two artillery Marines fire off a round in the direction indicated by the squad leaders participating in the 2nd Marine Division Infantry Rifle Squad Competition aboard Camp Lejeune, N.C., June 18, 2015. Marines and mountaineers should also be 7-2 or 14-4. Paratroopers should be 10 paratrooper battalions packed with support companies. Also if you have problems with tanks / air feel free to modify the 7-2 or 14-4 templates to suit your needs by removing an infantry unit & adding AT or AA.A good template 40 width is 14 infantry, 4 line artillery with support artillery, engineers, recon, signal, and logistics. They have enough soft attack to break 20 width infantry and enough org to fight a long battle. They will push the enemy back slowly, at the speed of infantry walking.Signal, Maintenance, Recon, Engineers, Logistics. Infantry Division (4km/h) 9 x Infantry. 1-3 x Artillery. 1 x Anti-Tank. 1 x Heavy Tank (if you're feeling rich) Recon, Engineers, Field Hospital, Support AA. You could also use a basic Military Police division comprising of 6-10 cavalry divisions for the most suppression and support MP.Use a bit more XP to make your starting division a 20 width with just engineers (leave the recon if you'll have enough support equipment). Lastly, create an empty template with just 1 battalion of infantry in it. Train 101 units of the single battalion, deploy ASAP. Convert 23 of them to your 14-4 template and 24 of them to your 20 width template.May 14, 2019 · Each division has a division template. Here is an example of a 7 Infantry – 2 Artilery division template: Reset-> Reset the edits you’ve made but haven’t saved. Duplicate-> Create another division template just like this one without spending army experience, useful if you want to make a new division template while still keeping this one. 15 21-Width Infantry: Good All Rounders The standard, go-to template; this division is relatively low-cost, reliable, and performs well in most terrains, especially forest, and jungle. It works...So you attack with tank divisions and defend with infantry divisions. Currently, 20 width pure infantry, with engineers (and maybe support AA and/or support artillery) is favored. The next update will alter the combat width mechanics, so the combat width aspect of division design will change. But expect the basics (marines for naval invasions ...Romania also gets fighter 2s in most vanilla balance mods and supplies the majority of the Axis fuel. Marines are the most important division you contribute to the Axis early game. 14-4s or 11-6s. Engineers, support artillery,and logistics are mandatory. Rocket artillery, recon, and support AA are situational. After your fighter 2 rush research ...9 9 comments Best gaoruosong • 3 yr. ago Of course. The whole point of division design is to make a division that is stronger than the sum of battalions, So of course marines should have arty in them. The most common designs are 14-4 and 11-6. But if you can afford them, heavy-amtracks>>marines. 8 2012Jesusdies • 3 yr. agoThe issue is that there are two types of damage in HoI - organization and Hitpoints. Hitpoint damage basically means that you receive direct equipment damage that needs to be replaced. The problem is that infantry battalions have 25 hitpoints (20 for elite units like marines) some other units like artillery have only 0.6 hitpoints.Adding a battalion of a different unit type (infantry, mobile, or armored) adds a penalty of 20 XP per additional unit type. A division may have any number of the same unit type for battalions, but only one of each unit type for support companies. A division template may be specified as reserve, regular, or elite.Template 1.3: Basic 20 width "9/2" anti-tank infantry. A cost-effective but research-intensive means of dealing with enemy armor. Uses: To be effective after 1940 this division needs to have the final technology for AT, AT III, which is only really possible for some minors who make a dedicated rush.Hoi4 Marine Template. Hoi4 best tank template. Find below our table of unit names to unit codes conversions for use with console commands in Hearts of Iron IV. For more help spawning units in Hearts of Iron, please see our spawning units guide on our blog - this post will take you through the basics of the spawn command.Small divisions are best for garrisons, lets you make more garrison divisions for the same manpower/equipment, and thus cover more ground. And since garrison order armies can be 72 divisions, you don't really need to worry about making too many. Just throw a rank 1 no trait general on them or something.Gives good bonuses in forest and urban tiles which are common. Gives a small amount of armour which can be useful. Also light flamethrower tanks only use steel unlike arty and rocket arty support. They also improve as you research engineers which you would be doing anyway they can also serve as recon tanks savings on army exp and researching ...Divisions: - Each type of terrain has a fixed combat width which determines how many divisions can enter combat in a provice, so there's no 1 division template fits all. Urban 96 Plains/Desert 90 Forest/Jungle 84 Hills 80 Marsh 78 Mountains 75 (Mountaineers with 25width are ideal)May 30, 2019 · hoi4 japan template guide is going to cover the best hoi4 templates for japan in hoi4. this hoi4 japan mtg templates video is going to show some of the best ... Can someone tell me the space marine division template. Back to the old spacemarine it is. Heavy TD or Heavy Tank. With max armor and with the speed of infantry. Basically you have your infantry Divisions buy swap one of the infantry for the tank. For example a 7-2 would be a 6 inf 2 art and 1 heavy. Or if youre using TD you can use that ...The special forces defense bonus means you need fewer infantry divisions to hold, especially with the terrain malus. Engineers, recon, support artillery is fine. Military police if you have the xp to spare (free infantry division). Support aa and at if you feel you need it. For paratroopers, folks do 2, 4, 5, 6, or 10 battalions with engineers ...May 5, 2019 · Per page: 15 30 50. Hearts of Iron IV > General Discussions > Topic Details. Even though I have a ton of time spent on this game, I have very little idea of how marine templates should look. This is really because I never used them. I know marines are useful for naval invading, and I have a little experience so I realize their strength. In HOI4 it's strictly an average of all the individual components in the division. 7 Marines has 3.5 times as much weight as 2 ART does. They should put light Artillery in the game …Port / Fort guard - 10 Infantry | Support artillery, Support anti air, Engineers (Maybe Signals so you dont get reinforce memed) Tanks - 7 Med Tanks, 6 Motorised / Mech., 2 Med TDs | Logistics , Maintanance, Support anti air, Med flame tank, Light tank recon. Garrison - 2w cav / Full cavalery div with MP / 2w Light tank.hoi4 japan template guide is going to cover the best hoi4 templates for japan in hoi4. this hoi4 japan mtg templates video is going to show some of the best ...So essentially you need at least 3 or 4 templates as any nation, these are your offensive unit, the frontline unit, garrisons for occupation and port garrison/cheap meatshield. Each requires different stats. The offensive template should have high soft attack, decent breakthrough and generally it should be your largest unit with combat width ...Generally I want use cavalry as effective land units (on the same level as infantry or tanks), not just as cheap partisan activity suppression units or solely meant to capture empty land plots abandoned by the enemy, but I don't know what a good and effective combat oriented division template would look like for them.Why this template is Great: 1. The strongest division by far-you’re getting a lot with this template. 2. Armor here is more than enough to block any garrison’s attacks. 3. Speed remains great, as this grants you the chance to consistently flank and encircle enemy units. 4. The organization remains … See moreEasy mode for Marines-take a good infantry template and replace the infantry battalions with Marine battalions. Make sure you're working with a duplicate of the infantry template. In terms of capacity, it's calculated from your total army size multiplied by a factor. The best admiral stat is attack (+5% dmg), as this attack bonus will apply when convoy raiding, whereas defense (-5% damage taken) only applies when your ships get attacked. Therefore, instilled aggression is typically the best choice. The Spirit of the Navy is quite varied; all of them can be good, depending on circumstance.The Templates. The 14/4. Template 2.1: Basic 40 width "14/4" offensive infantry. High-output and low-cost. Uses: If you're going to attack with infantry, this is the division to do it with. It has a decent HP:IC ratio, and enough concentrated breakthrough and soft attack to really get you places.Wow since no one in this tread has actually posted the "space marine" division composition like its some trade secret, i guess ill do so. its a 40 width divisions filled with. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w. infantry for organization 17w. arty for soft attack 21w. this division is the most efficient ...The latest version of this guide is now available at this link:https://youtu.be/99w-Zoc5Ee4Feb 2, 2021 · 20 Width Marine Division. A good marine division for securing enemy coasts, recommended you upgrade to the 40 width asap. 40 Width Marine Division. A great marine division for securing anything that touches the water. Recommended you only use marines to attack beaches, with a follow up of infantry or tanks to create your new line. 20 Width ... 3 Apr 2023 ... Hearts of Iron 4: Best Division Templates · 15 21-Width Infantry: Good All Rounders · 14 15-Width Infantry: Desert Specialists · 13 10-Width ...Plains are 90 width, jungle and forests are 84, mountains are 75, hills are 80 and plains & desert are 90 width. Each division has a combat width depending on what units you place in it. Lets take for example the outdated 7/2 division that has 20 combat width. 20 combat width comes from 7 infantry x 2 + 2 x 3 arty.Armored Recon (Good for fighting in rough terrain) Engineer Company (Bonus to rough terrains) Heavy or Medium Flame Tank Company (Bonus to rough terrains and extra Armor) Artillery or AA (Extra soft attack is handy and AA does Piercing) Logistic Company (Less supply use, the better) Battalions: 4-5 Marines (For the division's overall org and HP)Top HOI4 infantry template would be the 7/2, 20 width one. Simply add 7 infantry and 2 artillery to your infantry template. Their order is not important. This will make its combat width 20 which is optimal for early – mid game. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division.2 Des 2021 ... The HOI4 meta has changed - here's everthing you need to know about combat width and the best division templates.Use mech marine template below as your defensive support, much like mech divisions support tank divisions. 9/1 Mech marines/Amphib tanks. Good all-purpose marine …Good for shock troops, but if you want a good one to mass produce that still has a lot of firepower, do 9 infantry, 2 atrillery, one anti air, with support engineers, support artillery, and support anti air. Yes, pretty good. But it can be better. Add infantry until 42 width and slap a good old anti air support.Imo space marines work better defensively using a TD than offensively using a tank. So that would change a 9-1 to an 8-1-1, with eng, maybe supp arty, supp AA. This creates a div with decent org, good hp and defense, good armor and piercing, and decent attack for a defending div. In SP it ought to be piercing enemies consistently, and only ...Dec 19, 2016 · Originally posted by Deep Hurting: Space marines is a much overrated tactic which used to work well in singleplayer by exploiting the weakness of the AI but is easily beaten in multiplayer. Basically, you build regular 20-width infantry/artillery divisions but swap one of the infantry for a single heavy tank unit. 13 10-Width Infantry: Cheap And Cheerful. These smaller divisions are best used to guard territory, protecting key ports and coastlines from naval invasion. While relatively simple in design, they ...13-4-1 inf-art-heavy tank is the best. Heavy tanks speed don't get slowed much by infantry and the infantry give lots of org and HP to the division. Heavy 2s with …14/4, 7/2, 9/3 good inf templates tanks either 30 or 42 with keep org over 30. Sweaty_Slide • 13 hr. ago. If is single player, then 10 width Infantry for Garry, one horse for suppressing resistance, 20 width infantry with engineer as frontline holding troops and 3 infantry 3 arty for attacking, tanks u can have to fun with just make sure is ...Why this template is Great: 1. The strongest division by far-you’re getting a lot with this template. 2. Armor here is more than enough to block any garrison’s attacks. 3. Speed remains great, as this grants you the chance to consistently flank and encircle enemy units. 4. The organization remains … See moreYou'll need Engineering II for the flame thrower mount and any tank chassis. Then create a design with a minimum of 80% reliability and increase the armor as much as possible. The Infantry only moves at 4km/h so you don't really need to crank out the engines, but keep it above 4km/h or you cant save your template.Good singleplayer templates for NSB. I’ve been improving at HOI4 and noticing my templates are pretty bad. However when looking for templates most of them are for multiplayer or are outdated. Im looking for these templates, however any good tips or templates are appreciated. All around template.You'll need Engineering II for the flame thrower mount and any tank chassis. Then create a design with a minimum of 80% reliability and increase the armor as much as possible. The Infantry only moves at 4km/h so you don't really need to crank out the engines, but keep it above 4km/h or you cant save your template.Yes know mech is 5 width. It seems to be worth it if you have ic. Something like 3 mech, 3 light mech, 3 motorized, 2 motorized rocket, 1 modern armor is decent for mechanized infantry. This is basically mechanized space marines. The tank division is use is something like 8 modern armor, 4 mechanized, 1 or 2 light mech. No this isn't practical.For a space marine tank you mainly just want armor. The breakthrough from a single tank battalion is pretty meh no matter how you boost it. Being pierce-proof cuts your damage by 50% and increases your damage by 1.4x and is crazy OP. I'd recommend ditching the sloped armor, going with straight riveted armor.May 8, 2018 · As a note; "Space Marine" generally includes any 40 width leg division with artillery that had 1 Heavy Tank or Heavy Tank Destroyer regardless of weather it was Marines, Alpines, or regular Inf so these appear to be two different questions. "Space Marine" = 13 (any of Alpines/Marines/Inf) -4 Artillery - 1 Heavy Tank or Heavy Tank Destroyer. Accurate, Historical US Army Order of Battle [Redone Roleplaying] R5: I didn't feel like my previous work for the USA was good enough, so this time I researched even more and made the division templates and the division count historical for roleplaying . Keep in mind that it's not 100%, since a static picture like this doesn't count into armies ...For Japan the best template you can build is 44 width marine division consisting of lots of Marines, arty (4+), and one tank or tank destroyer battalion (Heavy in 1941+ is best, light is fine till then) for hardness and armor piercing. Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you have.The forced usage of 10/20/40 width divisions is obsolete since they changed it with the nsb/Barbarossa patch. Now everything between 10 and 45 width is viable, while everything between 30 and 40 is kinda sub par. If you want to go with infantry (plus air) for everything create divisions with ~22% artillery and infantry for the rest e.g. 8/2s ...Oct 9, 2023 · Adrian Oprea Hearts of Iron 4 October 9, 2023 One of the most common ways to overwhelm your enemies and defeat them in Hearts of Iron 4 is to naval invade their territories in unexpected locations. Though you could send any type of divisions on these very dangerous missions, the best water-to-land fighters in the whole game are Marines. What is the best division template? I found that having 7 mountaineers, 2 artillery and 1 tank (to boost the average armor up to 46) is the best division. I've succesfully invaded the soviet caucasus against twice the amount of divisions. Is there anything better?Punch through the enemy sea wall. Use mech marine template below as your defensive support, much like mech divisions support tank divisions. 9/1 Mech marines/Amphib tanks. Good all-purpose marine division that can fight well on land as well as do amphibious landings. The biggest thing to consider is your limited special forces capacity, so ...21 Comments Contents With limitless possibilities to designing your divisions in Hearts of Iron IV, it is easy to be overwhelmed when you open the division designer. Luckily, I’m here to walk you through the most optimal division templates in the game, discussing their purpose and when to use them.Heavily Entrenched Defense: Perhaps the most ignored type of Combined Arms. When defending entrenched positions, especially with forts built, defending coastlines, or along natural defensive terrain like river crossings and hills, this type works especially well. LOTS of SPG's, Artillery, a few TD's (for Piercing if the enemy tries their own ... You can edit division templates by going to: Recruit & Deploy -> Then click "Edit" on the desired division. Each division has a division template. Here is an example of a basic 10 Infantry division template for defense: And a basic 7 Infantry - 2 Artilery division template for offense: Reset -> Reset the edits you've made but haven't saved.May 17, 2019 · Todays hoi4 video is covering the hearts of iron 4 division design tutorial for hoi4. this shows every template you need as germany for multiplayer or single... Just before they route, have other infantry divisions pin adjacent provinces so they don't try to reinforce and slow down your breakthrough. Push to a supply hub, kill the pocketed enemy troops, repeat. Note that if you do choose the Stalin path, it should also be possible to conquer Finland first, then Latvia/Lithuania, without calling USSR.I post the templates used to defeat Germany and The Soviet Union playing as Poland unaligned. (about 100 times... until I found something useful) ... hoi4 best division templates & Tank Designs for HOI4 2022 (no step back) Thread starter GeneralisimoAR; Start date Jan 21, 2022; Jump to latest Follow ReplyEasy mode for Marines-take a good infantry template and replace the infantry battalions with Marine battalions. Make sure you're working with a duplicate of the infantry template. In terms of capacity, it's calculated from your total army size multiplied by a factor.Support me on PATREON http://patreon.com/feedbackgamingSub to my MAIN YouTube: @DaveFeedBackGaming Sub to my FEEDBACKIRL on YouTube: @FeedbackIRL Sub to... | Corgdbefyl (article) | Mqkaketr.

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