Best marine division template hoi4

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Small divisions are best for garrisons, lets you make more garrison divisions for the same manpower/equipment, and thus cover more ground. And since garrison order armies can be 72 divisions, you don't really need to worry about making too many. Just throw a rank 1 no trait general on them or something.Yes, adding super heavy TDs to infantry divisions is "best". But the rational answer is to add support anti tank companies to your infantry templates. You'll see the piercing difference is marginal compared to dedicated AT battalions, and uses fewer at guns too. What you want is for your infantry to be able to hold long enough against tanks so ...The marine division above have a High Breaktrough and still keep 35% bonus. (So it will take a 15% penalty). Light tanks give less penalty and a good punch while making any coast defense without AT to regret not bringing a AA or AT themselves.Dec 29, 2022 · 10 Powerful Hearts of Iron 4 Infantry Templates. 10. Shock Troopers. For a love of Blitzkrieg. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized ... Well, Marines (and paratroopers) use 0.6 supply per battalion, while infantry and mountaineers 0.7 supply, meaning you can marines and paratroopers are better at fighting in places like Africa or Burma. There is a option of Cavalry if you want to be fast, but they use almost twice as more supply (0.12) than Marines, so you will manage to fit 1 ...More amtracs = better amphibious bonus, more artillery = less bonus but more attack. 6/5 is the battalion ratio, e.g. 6/5 would be 6 amtracs and 5 rocket trucks. Generally the first number is your "main division" and the second number is your artillery or other division. 9/4 motorized would be 9 motorized and 4 rocket trucks or motor artillery ... As a note; "Space Marine" generally includes any 40 width leg division with artillery that had 1 Heavy Tank or Heavy Tank Destroyer regardless of weather it was Marines, Alpines, or regular Inf so these appear to be two different questions. "Space Marine" = 13 (any of Alpines/Marines/Inf) -4 Artillery - 1 Heavy Tank or Heavy Tank Destroyer.May 14, 2019 · You can edit division templates by going to: Recruit & Deploy -> Then click "Edit" on the desired division. Each division has a division template. Here is an example of a basic 10 Infantry division template for defense: And a basic 7 Infantry - 2 Artilery division template for offense: Reset -> Reset the edits you've made but haven't saved. Per page: 15 30 50. Hearts of Iron IV > General Discussions > Topic Details. Even though I have a ton of time spent on this game, I have very little idea of how marine templates should look. This is really because I never used them. I know marines are useful for naval invading, and I have a little experience so I realize their strength.1,897 ratings Division Templates, Tank Designs, Aircraft Designs, and Metas (Updated for Arms Against Tyranny) By Nost A collection of all division templates and tank & aircraft designs for any minor and major nation. This guide is singleplayer oriented and for causal non-cheesy gameplay. 24 26 113 6 5 7 5 8 6 6 3 4 2 2 2 Award Favorite ShareDivision Stats. Whether you're fighting a border skirmish in rural China or battling for every inch on the Eastern Front, land combat is a vital and inevitable part of Hearts Of Iron 4. As dozens and even hundreds of divisions clash over the fate of the world, having the right troops in the right place at the right time is essential for victory.Use the single battalion template and produce a lot of them, 101 at a time. Deploy as soon as they hit 20% trained, you want about 300 totally green divisions. Convert these divisions to your 50 width training division. Then convert 26 of them to marines and put them in a separate army.21 Comments Contents With limitless possibilities to designing your divisions in Hearts of Iron IV, it is easy to be overwhelmed when you open the division designer. Luckily, I'm here to walk you through the most optimal division templates in the game, discussing their purpose and when to use them.28lobster • Fleet Admiral • 4 yr. ago. 13-4-1 inf-art-heavy tank is the best. Heavy tanks speed don't get slowed much by infantry and the infantry give lots of org and HP to the division. Heavy 2s with upgraded armor give 40+ armor to each division with just one tank battalion so they block most casual piercing. If you want cost effectiveness or for early games, its probably better to make sure you have air support for your invasions, but treating your division like a normal attacking division, but substituting marines in for infantry wherever. 5. MilanTheMan23 • 2 yr. ago. 20 width division using marines and amphibious tanks. 40 width division using marines and ampbibious tanks. The amphibious tanks are more useful for countries with more industry but can be achieved by smaller nations. You can also use an exploit to get more special forces. Create loads of 2 width divisions and then convert them to …I know this is very late but here is a very unconventional template that I use pretty much everywhere as every nation. It looks shit but is secretly busted. Division: 5 light tank, 2 motorized, 2 light self-propelled gun. support anti-air, support artillery, maintenance, logistics. Light tank: Close support gun, 3-man turret, basic radio, extra ...In HOI4, from what I've read, we'll probably not be able to drop armored battalions with our Marine forces, but I expect that with the new invasion mechanics, you will really want the best forces possible for an invasion. Even if its a small invasion.Ditch the Signal Company. It's meant for fast, mobile divisions that do a lot of blitz type warfare, and isn't useful for low-end Infantry (who should spend most of their time dug in, letting better-equipped divisions attack). Consider adding a Support Anti-Air or Support Anti-Tank company instead.Yep. Top row is inf, inf, inf, inf, tank destroyer. 2nd and 3rd rows are inf, inf, inf, inf, empty. 4th row is arty, arty, arty, arty, empty 5th row is arty, arty, empty, empty, empty. Make sure to run engineers, recon, logistics, hospital and maintenance support battalions on the left (order doesn't matter afaik) Thank you!The best combat widths are 10, 15, 18, 27 and 41-45 and I have maths to prove it. TL/DR: I did some math to determine the best combat width in the new system. 10, 15, 18, 27 and 41-45 seem to be the best. EDIT: I made a mistake, the maximum penalty is 33% not 30%. It is now corrected in the pdf and the graphs.The best admiral stat is attack (+5% dmg), as this attack bonus will apply when convoy raiding, whereas defense (-5% damage taken) only applies when your ships get attacked. Therefore, instilled aggression is typically the best choice. The Spirit of the Navy is quite varied; all of them can be good, depending on circumstance. They're not accurate until you run them at 50% division strength due to lack of equipment. Not just lack of equipment but lack of manpower. Soviet divisions were often just 3000-5000 men.. Though on paper they should be larger like the templates above.17 CAV + 3 HT - technically a cavalry division so cav high command, cav leader, cav expert, inf leader, and inf expert will all buff the division. You get +30% attack +40% defense if you stack all the traits and high command, but they still lack breakthrough. 17 CAV + 1 HT + 1 HTD + 2 HSPAa - TD brigade.20 width division using marines and amphibious tanks. 40 width division using marines and ampbibious tanks. The amphibious tanks are more useful for countries with more industry but can be achieved by smaller nations. You can also use an exploit to get more special forces. Create loads of 2 width divisions and then convert them to …More amtracs = better amphibious bonus, more artillery = less bonus but more attack. 6/5 is the battalion ratio, e.g. 6/5 would be 6 amtracs and 5 rocket trucks. Generally the first number is your "main division" and the second number is your artillery or other division. 9/4 motorized would be 9 motorized and 4 rocket trucks or motor artillery ... Opt; aa, logi, art, Garrison; 5 infantry SC; eng. National Guard; 9 infantry SC; Recon, eng, art. Notes; 21w templates can be upgraded to 27w for late game. Heart army is meant to be scaled for occupation and coastal defense. Don't have nsb, can't attest to tank designer or flame units. Options are listed in my first pick order.Best Panzer Division Template Hoi4. 36-) Ports are considered a part of land province. Keep your navy out of range from enemy bombers or keep air superiority in their port region. 37-) Battleplan system starts to make a lot of sense ~80 hours into the game. Space Marine Division Hoi4In HOI4 it's strictly an average of all the individual components in the division. 7 Marines has 3.5 times as much weight as 2 ART does. They should put light Artillery in the game for Marines and mountaineer. Which is the support companies. Support artillery has no effect on speed or bonuses.What Are The Most Powerful Hearts of Iron 4 Division Templates? 15. Soft Bombers For want of soft attack. If you have an abundance of artillery production capability, leaning heavily into this template can allow you to steamroll most A.I. infantry divisions.Division templates for no step back. Now they have released the width numbers for terrain any non try hards who are keeping it for their multiplayer victory royale, willing to share some ideas they have for templates, my brain is not big enough for the numbers. Showing 1 - 15 of 15 comments. mk11 Nov 17, 2021 @ 11:28am.2 Feb 2021 ... A great marine division for securing anything that touches the water. Recommended you only use marines to attack beaches, with a follow up of ...Hearts of Iron IV Best Marine and Paratrooper Division Templates 2018. I saw someone ask yesterday if special forces are even worth building yesterday and decided to make a template video showing how to build divisions that work for marines and paras while also pointing out why they are more powerful than ever after waking the tiger.The whole point of division design is to make a division that is stronger than the sum of battalions, So of course marines should have arty in them. The most common designs are 14-4 and 11-6. But if you can afford them, heavy-amtracks>>marines. Alright, will do that, thanks. There are many other ways to reduce the terrain penalties from ...Yes know mech is 5 width. It seems to be worth it if you have ic. Something like 3 mech, 3 light mech, 3 motorized, 2 motorized rocket, 1 modern armor is decent for mechanized infantry. This is basically mechanized space marines. The tank division is use is something like 8 modern armor, 4 mechanized, 1 or 2 light mech. No this isn't practical.The Templates. The 14/4. Template 2.1: Basic 40 width "14/4" offensive infantry. High-output and low-cost. Uses: If you're going to attack with infantry, this is the division to do it with. It has a decent HP:IC ratio, and enough concentrated breakthrough and soft attack to really get you places.A good template 40 width is 14 infantry, 4 line artillery with support artillery, engineers, recon, signal, and logistics. They have enough soft attack to break 20 width infantry and enough org to fight a long battle. They will push the enemy back slowly, at the speed of infantry walking.1. Basic Templates. 20 width infantry template. Later on you should upgrade this one to 40 width (14infantry + 4 art) 10 width anti-tank template. You should have this template behind the frontline. This is a monster when comes to destroying tanks. 40 width better anti-tank template. Military Police Template.Division Templates in Millenium Dawn. Im playing this mod for the first time and have no idea how to design the templates, so what templates do you use? I'm having trouble designing divisions in this mod as well. So far i've been running 40 widths with support AA, support heavy engineers and support mechanized recon.14/4 inf/art. For support companies artillery, anti air artillery, engineer company and logistic company. 69 width motorized rocket artillery. 7 tanks, 2 SPG, 1 TD and 10 mot/mech with engineers, logistics, signal, recon, arty. Not sure if OP or not but as long as I don't cheap out on the tank design it works just fine in SP.20 width 6/4 division are 6 medium tank and 4 motorized battalions. Maintenance companies are good on your armored divisions to reduce attrition losses. 40 width 15/5 division are 15 medium tank and 5 motorized battalions. Higher production cost, but these divisions are nearly unstoppable.10 Powerful Hearts of Iron 4 Infantry Templates. 10. Shock Troopers. For a love of Blitzkrieg. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized ...Template 1.3: Basic 20 width "9/2" anti-tank infantry. A cost-effective but research-intensive means of dealing with enemy armor. Uses: To be effective after 1940 this division needs to have the final technology for AT, AT III, which is only really possible for some minors who make a dedicated rush.2. Reliability must not be below 70%-80% and should not exceed 100%. You should make the reliability as close to 100% as possible if the tank design is too expensive like at least 30 IC, so the tank divisions will not suffer slower reorganization and attrition & combat losses by reliability penalty. with the new or not so new update for hearts of irons waking the tiger a special forces cap was added but things were changed making marine division templates even better along with paratrooper ...If you actually do the testing, the 45 width division you claim is really good in your guide fails to beat 10 widths, 15 widths, 20 widths, and 21 widths when attacking. It also cannot defend against either 10 or 15 widths. This is done with 15% coordination for the 45 widths. 4.May 14, 2019 · You can edit division templates by going to: Recruit & Deploy -> Then click "Edit" on the desired division. Each division has a division template. Here is an example of a basic 10 Infantry division template for defense: And a basic 7 Infantry - 2 Artilery division template for offense: Reset -> Reset the edits you've made but haven't saved. Petit Guide sur les Templates. By Alex. Petit guide destinés au nouveaux joueurs ou pour ceux à qui le système de création de division n'est pas clair. Ce guide contient mes meilleures templates (Subjectif, 1700+ heures d'expérience) et quelques conseils ! Bonne lecture ! Dec 2, 2021 · Hearts of Iron 4’s smallest independent combat unit for land warfare is the division, however the game offers a template designer that lets you choose what battalions it comprises. This will ... US Marine Division Template. I've searched a bit on this a lot but a lot of what I find seems to be a bit out of date. I'm playing as US and in early 1940 I'm looking to decide on my Marine template. I'd also imagine who you are playing as could affect this.21 Comments Contents With limitless possibilities to designing your divisions in Hearts of Iron IV, it is easy to be overwhelmed when you open the division designer. Luckily, I’m here to walk you through the most optimal division templates in the game, discussing their purpose and when to use them.Nov 8, 2022 · Top HOI4 infantry template would be the 7/2, 20 width one. Simply add 7 infantry and 2 artillery to your infantry template. Their order is not important. This will make its combat width 20 which is optimal for early – mid game. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division. 7inf 2art w/ same supports add hospitals makes a good template for bleeding the AI in a war of attrition, 14-4 is better than the above in everyway but requires more army XP, 15mediums 5motorized makes a good tank divison for offensives, ONLY THESE TANK DIVISONS SHOULD PUSH BACK, 6tank 4motorized is cheaper on army XP but sucks, …"Definitely Not a Space Marine" Template 4.2: The 40 width 10/10 "Space Marine, but Legal" division. This is how you delete a D-day wall, and live to tell the tale. Uses: As mentioned before, the Allies will find these quite useful for D-day and maybe even some naval invasions in Asia (in the few regions not filled with jungles or mountains ... TheMelnTeam • 4 mo. ago. Depends on doctrine. 10w marines with shovels + soft attack gouge support is great with superior firepower, even more so if you also farm adaptability. It is much less impressive with other doctrines which don't refund some org and give you ridiculous damage from support companies. However, vs China just land on ... Best for light tanks. 6-4 light tank-motorized, support engineer, recon, arty, signal. 40 width medium tanks. A lot of ways to go with this. General purpose, 13-7 MT-mech support engineer, recon, signal, maintenance. Can fight infantry or poorly designed heavy tanks. Doesn't match equal tech HTs.[Top 5] Hearts of Iron 4 Best Marine Templates That Are Powerful In Hearts of Iron IV, naval invasions can be a key strategic move that could change the …Port / Fort guard - 10 Infantry | Support artillery, Support anti air, Engineers (Maybe Signals so you dont get reinforce memed) Tanks - 7 Med Tanks, 6 Motorised / Mech., 2 Med TDs | Logistics , Maintanance, Support anti air, Med flame tank, Light tank recon. Garrison - 2w cav / Full cavalery div with MP / 2w Light tank.Dec 29, 2022 · 10 Powerful Hearts of Iron 4 Infantry Templates. 10. Shock Troopers. For a love of Blitzkrieg. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized ... Let's say you're attacking into 7/2s with support art, with soft attack 174.3 and hard attack 15.7. There will be similar ratios for other divisions. Other choices will lead to similar conclusions. Soft Attack - 249.8 vs 308.3 (123%) Hard Attack - 117.65 vs 125.9 (107%) Defense - 80.8 vs 269.8.Oct 9, 2023 · Adrian Oprea Hearts of Iron 4 October 9, 2023 One of the most common ways to overwhelm your enemies and defeat them in Hearts of Iron 4 is to naval invade their territories in unexpected locations. Though you could send any type of divisions on these very dangerous missions, the best water-to-land fighters in the whole game are Marines. May 5, 2019 · Per page: 15 30 50. Hearts of Iron IV > General Discussions > Topic Details. Even though I have a ton of time spent on this game, I have very little idea of how marine templates should look. This is really because I never used them. I know marines are useful for naval invading, and I have a little experience so I realize their strength. Electronic Mechanic Engineering. Basic Machine Tools. Construction 1. Passive Sonar. Our first focus will be "Purge the Kodoha Faction". Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. In Kyushu you can only build 1, so add a 3rd factory to Tokai.The best division for Japan is basically the cheapest mobile division you can get your hands on. In your case, that would be 2 width horse and light tanks with said example on a rampage: Yea that is China getting its heart cut out with a scalpel in 84 days and shown its still beating heart. This on the other hand is made with 5/2/2 light panzer ...my division template for arms against tyranny. playing as denmark and using this and i win like 95% of the battles unless they ahve 0 org. 0 comments. Best."Definitely Not a Space Marine" Template 4.2: The 40 width 10/10 "Space Marine, but Legal" division. This is how you delete a D-day wall, and live to tell the tale. Uses: As mentioned before, the Allies will find these quite useful for D-day and maybe even some naval invasions in Asia (in the few regions not filled with jungles or mountains ... As a note; "Space Marine" generally includes any 40 width leg division with artillery that had 1 Heavy Tank or Heavy Tank Destroyer regardless of weather it was Marines, Alpines, or regular Inf so these appear to be two different questions. "Space Marine" = 13 (any of Alpines/Marines/Inf) -4 Artillery - 1 Heavy Tank or Heavy Tank Destroyer.Armored cars (or light tanks)+ MP. Bigger is better up to 50w ut change is only smnall over 20w. Hardiness is important for garrison. You will need about 2x less manpower and have 5x less loses for garrison than with cavalry. To original question, 20 …Armored cars (or light tanks)+ MP. Bigger is better up to 50w ut change is only smnall over 20w. Hardiness is important for garrison. You will need about 2x less manpower and have 5x less loses for garrison than with cavalry. To original question, 20 width infantry with eng. support.I thought it was because of their mad bonuses on river crosses, marshes and amphibious assaults. Yes you can 7 marines 2 art. It's actually a pretty basic solid division template. 2. [deleted] • 6 yr. ago. yes but the main reason is their organization, and they are slightly better than basic infantry in damage their weakness is their HP ...Battleship Designs. The backbone of any strike force is the battleship. Battleships are by far the single strongest ship you can produce in Hearts of Iron IV. 1936 Battleship. Front 1. Heavy Battery II. Mid 1. Anti-Air II.Luckily, I’m here to walk you through the most optimal division templates in the game, discussing their purpose and when to use them. Due to the… With limitless possibilities to designing your …The division template system is one of the key mechanics of Hearts of Iron IV. A division is 1 basic unit depicted on the map during gameplay. The composition of each division is specified by its division template. Division templates can be created and modified by the player using spending army experience.You'll need Engineering II for the flame thrower mount and any tank chassis. Then create a design with a minimum of 80% reliability and increase the armor as much as possible. The Infantry only moves at 4km/h so you don't really need to crank out the engines, but keep it above 4km/h or you cant save your template.People were asking me how it is that I made my Space marine units so I wanted to show and explain just how broken and powerful these things can be. Support m...MStrategist • 5 mo. ago. It is true that the ideal combat width is 25 for mountains, however, the game now allows for some flexibility on those numbers, making unorthodox templates (like the 33w tanks and 27w mountaineers) absolutely viable, if not even better than the original ones. Overall, the combat width is not as important as it used to ...TheMelnTeam • 4 mo. ago. Depends on doctrine. 10w marines with shovels + soft attack gouge support is great with superior firepower, even more so if you also farm adaptability. It is much less impressive with other doctrines which don't refund some org and give you ridiculous damage from support companies. However, vs China just land on ... Adding a battalion of a different unit type (infantry, mobile, or armored) adds a penalty of 20 XP per additional unit type. A division may have any number of the same unit type for battalions, but only one of each unit type for support companies. A division template may be specified as reserve, regular, or elite.More amtracs = better amphibious bonus, more artillery = less bonus but more attack. 6/5 is the battalion ratio, e.g. 6/5 would be 6 amtracs and 5 rocket trucks. Generally the first number is your "main division" and the second number is your artillery or other division. 9/4 motorized would be 9 motorized and 4 rocket trucks or motor artillery ... 10 Powerful Hearts of Iron 4 Infantry Templates. 10. Shock Troopers. For a love of Blitzkrieg. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized ...Nov 8, 2022 · Top HOI4 infantry template would be the 7/2, 20 width one. Simply add 7 infantry and 2 artillery to your infantry template. Their order is not important. This will make its combat width 20 which is optimal for early – mid game. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division. Historic Division Templates of the German Army. By [ATP]King M. This guide explains possibilities to create some historic division templates of the German Wehrmacht. This guide works mainly with easy to reproduce screenshots and explains some alterations and compromises because of game machanics und DLCs. It features very different kinds of ...1,897 ratings Division Templates, Tank Designs, Aircraft Designs, and Metas (Updated for Arms Against Tyranny) By Nost A collection of all division templates and tank & aircraft designs for any minor and major nation. This guide is singleplayer oriented and for causal non-cheesy gameplay. 24 26 113 6 5 7 5 8 6 6 3 4 2 2 2 Award Favorite ShareFor offense this one works for me as infantry and also marine: 9inf 3 art - supprt art, flame tank, light armor recon, engineer last slot depends on who you fight. If you are uk france and fight germany than maybe antitank or soviets and fight germany. If not rocket artillery. Offensive infantry is a meme.The Best Marine Template - With Testing - Hoi4 NSB 71Cloak 21.3K subscribers Subscribe 1.3K 61K views 1 year ago Going over different templates and how they stack up against well-planned...Generally, it is any infantry template with tanks in the division to bump armor and soft attack. They are good versus infantry that can't pierce you but around '42 the AI will put AA or AT in their divisions and destroy your space Marines. They get destroyed by literally any true tank divisions. It's a meme template that bleeds equipment.The whole point of division design is to make a division that is stronger than the sum of battalions, So of course marines should have arty in them. The most common designs are 14-4 and 11-6. But if you can afford them, heavy-amtracks>>marines. Alright, will do that, thanks. There are many other ways to reduce the terrain penalties from ... Updated: 26 Apr 2023 6:01 am Top 5 best marine templates to take all the beaches and islands possible! BY: Jonathan L. In Hearts of Iron IV, naval invasions can be a key strategic move that could change the course of the war.Hearts of Iron IV Best Marine and Paratrooper Division Templates 2018. I saw someone ask yesterday if special forces are even worth building yesterday and decided to make a template video showing how to build divisions that work for marines and paras while also pointing out why they are more powerful than ever after waking the tiger.The latest version of this guide is now available at this link:https://youtu.be/99w-Zoc5Ee4Amphibious tank 1's are equal to light tank 2's. Amphibious 2's are equal to medium 1's. A good template would be your average 40 width tank division execpt naval-tanks + mechanized instead of regular tanks and motorized. Maby add in a few motorized arty for good measure. hoi4 japan template guide is going to cover the best hoi4 templates for japan in hoi4. this hoi4 japan mtg templates video is going to show some of the best ...20 width 6/4 division are 6 medium tank and 4 motorized battalions. Maintenance companies are good on your armored divisions to reduce attrition losses. 40 width 15/5 division are 15 medium tank and 5 motorized battalions. Higher production cost, but these divisions are nearly unstoppable.If you actually do the testing, the 45 width division you claim is really good in your guide fails to beat 10 widths, 15 widths, 20 widths, and 21 widths when attacking. It also cannot defend against either 10 or 15 widths. This is done with 15% coordination for the 45 widths. 4.In HOI4 it's strictly an average of all the individual components in the division. 7 Marines has 3.5 times as much weight as 2 ART does. They should put light Artillery in the game for Marines and mountaineer. Which is the support companies. Support artillery has no effect on speed or bonuses. Best for light tanks. 6-4 light tank-motorized, support engineer, recon, arty, signal. 40 width medium tanks. A lot of ways to go with this. General purpose, 13-7 MT-mech support engineer, recon, signal, maintenance. Can fight infantry or poorly designed heavy tanks. Doesn't match equal tech HTs.Arty gets a -40% penalty. Engineers give a +25% modifier to the whole division. Battalion penalties are averaged. My marine template would have a total amphibious bonus of: (650% + 2-40% + -80%) / 9 + 0.25 = 40% A marine only division would have a …My basic infantry template would be 10 inf. btn. (20w) - Light Infantry. Or something like 14-4 inf/art with engineer support - Reg Infantry. Or 12-6 inf/art with engineers - Heavy Infantry. These are ust suggestions of course. I also thought of infantry divisions with integrated tanks and lots of arty to function as shock troops.Support me on PATREON http://patreon.com/feedbackgamingSub to my MAIN YouTube: @DaveFeedBackGaming Sub to my FEEDBACKIRL on YouTube: @FeedbackIRL Sub to...Electronic Mechanic Engineering. Basic Machine Tools. Construction 1. Passive Sonar. Our first focus will be "Purge the Kodoha Faction". Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. In Kyushu you can only build 1, so add a 3rd factory to Tokai.I know this is very late but here is a very unconventional template that I use pretty much everywhere as every nation. It looks shit but is secretly busted. Division: 5 light tank, 2 motorized, 2 light self-propelled gun. support anti-air, support artillery, maintenance, logistics. Light tank: Close support gun, 3-man turret, basic radio, extra ...Heavily Entrenched Defense: Perhaps the most ignored type of Combined Arms. When defending entrenched positions, especially with forts built, defending coastlines, or along natural defensive terrain like river crossings and hills, this type works especially well. LOTS of SPG's, Artillery, a few TD's (for Piercing if the enemy tries their own ...12-8 and 13-7 are templates for Superior Firepower; 15-5 is a template for Mobile Warfare. Use either medium or heavy tanks; do not use both. Use mechanized instead of motorized if you have enough industry and supply. Use amtrack 2 instead of mechanized 2 if you can, for the best river breaching division.The Best Marine Template - With Testing - Hoi4 NSB 71Cloak 21.3K subscribers Subscribe 1.3K 61K views 1 year ago Going over different templates and how they stack up against well-planned...Japan is good for both options. Civil war, basically just send volunteers and have them attack aggressively. Make the 14-4 template and convert the volunteers to that, keep attacking until you have to go to war with China. In the meantime, make the 20 width template and set up your armies at home.7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Sum of:The best admiral stat is attack (+5% dmg), as this attack bonus will apply when convoy raiding, whereas defense (-5% damage taken) only applies when your ships get attacked. Therefore, instilled aggression is typically the best choice. The Spirit of the Navy is quite varied; all of them can be good, depending on circumstance. Armored cars (or light tanks)+ MP. Bigger is better up to 50w ut change is only smnall over 20w. Hardiness is important for garrison. You will need about 2x less manpower and have 5x less loses for garrison than with cavalry. To original question, 20 …Best for light tanks. 6-4 light tank-motorized, support engineer, recon, arty, signal. 40 width medium tanks. A lot of ways to go with this. General purpose, 13-7 MT-mech support engineer, recon, signal, maintenance. Can fight infantry or poorly designed heavy tanks. Doesn't match equal tech HTs.BlackICE overhauls the equipment system, tech trees, national focus trees, government, and combat from vanilla Hearts of Iron IV. The result is a game with different dynamics (and hopefully much more historical immersion and realism) than vanilla HOI4. For players transitioning from vanilla to BICE, the following highlights are useful to keep ...Jun 27, 2020 · What are the best or the most common division templates? (2020) Probably one of the most asked questions in the entire game. As far as I can tell, the most common divisions are: - 20 width 7/2 divisions - 20 width 6/2/1 divisions with a light tank - 40 width 14/4 divisions - 40 width 13/4/2 divisions with... | Crdlbevodxc (article) | Mjchv.

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